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AI Insights · Timothy · July 2021

Top 5 Historical Games Apps Performance in Australia Q2 2021

Discover the performance trends of the top 5 historical games on a unified platform in Australia during Q2 2021, including weekly revenue, downloads, and active users.

Top 5 Historical Games Apps Performance in Australia Q2 2021

In the second quarter of 2021, the top historical games on a unified platform in Australia demonstrated varied performance trends in terms of revenue, downloads, and active users. Here’s a closer look at the metrics for these games based on data from Sensor Tower.

Rise of Kingdoms from Lilith Games saw fluctuations in its weekly revenue, beginning with around $222K at the end of March and peaking at approximately $249K in the first week of April. The app's revenue remained relatively high, ending the quarter at about $174K. Weekly downloads exhibited a significant rise, starting at 2.9K and reaching 19.7K by the end of May. Active users also saw an upward trend, starting at 9.2K and peaking at 29.5K by the end of May.

Rise of Castles: Fire and War by LONG TECH NETWORK LIMITED experienced a steady weekly revenue, starting at around $135K and reaching up to $154K in early April. Despite some fluctuations, its revenue stayed strong, closing the quarter at about $132K. Weekly downloads saw a dip mid-quarter but recovered to over 2.4K by the end of June. Active users remained relatively stable, fluctuating between 15.7K and 20.4K throughout the quarter.

Guns of Glory: Lost Island by FunPlus International AG maintained consistent weekly revenue, with figures around $80K at the start and peaking at $75.9K by the end of June. Downloads showed a declining trend, starting at 3.1K and dropping to below 1K by the end of the quarter. Active users also saw a decline, starting at 12.5K and reducing to 6.8K by the end of June.

June’s Journey: Hidden Objects from wooga displayed stable revenue figures, starting at around $67.7K and ending the quarter at approximately $58.7K. Downloads remained relatively steady, fluctuating between 1.5K and 3.3K throughout the quarter. Active users showed minor fluctuations, starting at 47.5K and ending at 48K by the end of June.

Be The King: Judge Destiny by CHUANG COOL GAME had a varied performance in terms of weekly revenue, starting at $73.9K and peaking at $84.6K in mid-April before declining to $10.2K by the end of June. Downloads saw a peak of 1.3K in mid-May but dropped significantly to below 200 by the end of the quarter. Active users also followed a fluctuating pattern, beginning at 2.4K and ending at around 2.6K.

For more detailed insights and trends, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021